Class Summary |
Arena |
The game arena that holds all the spatial objects. |
Asteroid |
The representation of an asteroid in the model. |
Bullet |
The representation of a bullet. |
Client |
The helper class for running Client threads. |
ClientModelConnector |
The client-side interface to network. |
GameFrame |
The game window. |
HighScoreHandler |
A class for handling the high score file. |
InputHandler |
Class for handling keyboard input and windowClosing
window event. |
Runner |
This class shows the setup dialogs to the user and starts the game. |
Server |
The Dualroids game server. |
ServerModelConnector |
The server-side interface to network. |
ShipStatePump |
Pumps the ship state to the server. |
SpaceArea |
Draws the actual playing field. |
SpaceShip |
The representation of a space ship. |
SpatialObject |
The common superclass for all spatial objects. |